What i´m doing

2012 i began to get into CG/VFX with Blender. My first Projects have been for the Contest "F1 in Schools". I participated 5 times and my teams won the regional championship 3 times. With 18 I began to study Electrical engineering and beside I´m in the Media-Team of the Formula-Student Team "Raceyard". Since 2017 I´m working for Theory Studios.


Using the PBR Workflow guarantees a photorealistic Result. PBR is the new standard in the Movie and Game Industry.

Understanding Materials

The Key to realistic results is to understand how Materials behave physically correct.

Usable for Videos

It´s important that the result looks good without post-processing, so it can be used in videos, games and movies.


My main-Software is Blender.

For Texturing i use Quixel DDO and Substance Painter.

Moi3d is my choise for Hard-Surface models.


Projects I´ve worked on and I´m working on at the moment

Theory Animaton

Modeling and Texturing

Theory Studios is a Worldwide Virtual Storytelling Studio. We are producing Original Animation, Visual Effects and Virtual Reality.



Raceyard is a Formula Student Team. We are 100 Students and we build an electric Racecar every Year.


F1 in Schools

I have participated many times at the contest "F1 in Schools", but the 2015 Season was my Favorite.


Small business for Marketing, Consulting and technical Solutions.

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